Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > The Riverside Inn

Notices

Reply
 
Thread Tools Display Modes
Old Mar 27, 2006, 08:57 PM // 20:57   #41
Lion's Arch Merchant
 
Megla Zero's Avatar
 
Join Date: Jan 2006
Location: North Carolina
Guild: [OS]
Advertisement

Disable Ads
Default

Quote:
Originally Posted by Thargor
I never said they were.
My point was that someone was crying about prices on things going up when they were actually going down.

@ Ardor, Glad to see you could bring something constructive to the conversation here.
Yea, I realized that after I posted... sorry 'bout that

I still don't agree though... even if the 4 monk runes have gone up, how much other stuff of the game has dropped tremendously because of 55 monks and other solo farmers?
Megla Zero is offline   Reply With Quote
Old Mar 27, 2006, 09:05 PM // 21:05   #42
I dunt even get "Retired"
 
unienaule's Avatar
 
Join Date: Aug 2005
Guild: Fifteen Over Fifty [Rare]
Default

Bah, why does everyone assume Savio deletes everything?
unienaule is offline   Reply With Quote
Old Mar 27, 2006, 09:22 PM // 21:22   #43
Lion's Arch Merchant
 
Megla Zero's Avatar
 
Join Date: Jan 2006
Location: North Carolina
Guild: [OS]
Default

Quote:
Originally Posted by unienaule
Bah, why does everyone assume Savio deletes everything?
who said that? *must have missed it*
Megla Zero is offline   Reply With Quote
Old Mar 27, 2006, 09:28 PM // 21:28   #44
Jungle Guide
 
aron searle's Avatar
 
Join Date: Aug 2005
Profession: Mo/
Default

The important thing to remember is if you get rid of the 55 build, another will just come along. So if you are going to break the build to stop the 55 affecting prices, you will with that same logic have to stop all farming.
aron searle is offline   Reply With Quote
Old Mar 27, 2006, 09:42 PM // 21:42   #45
Wilds Pathfinder
 
eudas's Avatar
 
Join Date: Feb 2006
Location: Tx, USA
Guild: The Infinite Monkeys [TYPE]
Profession: W/
Default

yes another build will come along but it will probably be less effective than the 55hp monk build. for all that the pvp people say "We love change! it prevents stagnation!" there are a ton of people here saying "oh noes dont change it!!!".

i'd also like to point out that just because the 55hp monk probably needs to be fixed into oblivion (i saw one other recommendation to make one of the main prot spells "target other ally" which i thought was a rather simple and innovative way to kill the whole build without affecting normal pve play) that doesn't mean that there is a problem with farming on the whole, per se. it sounds to me like the makings of a logical fallacy to say that "if you are going to break 55hp monk, you have to break all of farming". the statement is too expansive and overly dramatic.

eudas
eudas is offline   Reply With Quote
Old Mar 27, 2006, 09:49 PM // 21:49   #46
Desert Nomad
 
Haggard's Avatar
 
Join Date: Dec 2005
Location: Urmston, Manchester, UK
Guild: Greener Pastures [DVDF]
Profession: W/Rt
Default

Quote:
Originally Posted by Megla Zero
who said that? *must have missed it*
I did, but noticing the sudden chill as i am surrounded by evil stares, i shall withdraw it

EDIT: Ironically the post where i said that was deleted too, so i guess i don't have to withdraw it.
Haggard is offline   Reply With Quote
Old Mar 27, 2006, 09:58 PM // 21:58   #47
Frost Gate Guardian
 
Join Date: Dec 2005
Default

It's so annoying when somebody complains about something like this LOL. Why in the #### should you care about the -55 item? If you don't want to have a 55 monk, fine, but if others do what business is it of yours? Thankfully, Anet hasn't listen to the whine of people like you, and I doubt that they will! What REALLY annoys me is N/Me's and I think they should be removed from the game (well, actually, only one).

If you're not a politician you should become one cause you sure got a bad case of wanting to control how everyone else lives!
Pro-Monk is offline   Reply With Quote
Old Mar 27, 2006, 10:03 PM // 22:03   #48
Desert Nomad
 
Haggard's Avatar
 
Join Date: Dec 2005
Location: Urmston, Manchester, UK
Guild: Greener Pastures [DVDF]
Profession: W/Rt
Default

Pro-Monk, you said what i was thinking with better vocabulary
Haggard is offline   Reply With Quote
Old Mar 27, 2006, 10:14 PM // 22:14   #49
Forge Runner
 
Gun Pierson's Avatar
 
Join Date: Feb 2006
Location: Belgium
Guild: PIMP
Profession: Mo/
Default

'Pro monk' owned you there 'Darkganni', but don't worry, 'buddy christ' still loves you.


Last edited by Gun Pierson; Mar 27, 2006 at 10:22 PM // 22:22..
Gun Pierson is offline   Reply With Quote
Old Mar 27, 2006, 10:17 PM // 22:17   #50
Lion's Arch Merchant
 
Join Date: Dec 2005
Guild: Relax Its Just A [GAME]
Profession: R/E
Default

Quote:
Originally Posted by DarkGanni
I dont need the -50hp item, Just saying that Gw is a game of teamwork, instead of farming, farming and more farming. how many ppl still making up teams to clear uw, its always about smite/spider runs.
God d@/\/\n grow up m8, This game is about teamwork during missions and quests after that why not make some virtual gold if you have a problem with it bugger off and let us play our game we want to play we paid for it you have nor right to tell not only Anet what to do but the players as well.

/rant off
Cador is offline   Reply With Quote
Old Mar 27, 2006, 10:23 PM // 22:23   #51
Wilds Pathfinder
 
Moa Bird Cultist's Avatar
 
Join Date: Jan 2006
Location: Hastings (UK) / Latham (USA)
Guild: Freedom Fanatical Scots [FFS]
Profession: E/W
Default

Quote:
Originally Posted by DarkGanni
Actually its the 55monks that are ruining the game for everyone, guess WHAT should be removed from the game now
I'm sorry, but perhaps you'd care to tell me how 55 monks are ruining the game for me, because I cant say I noticed it myself.

And am I missing something here? You're up in arms over prices DROPPING? Now really, what is the sense in that. All that means is that people like myself have a better chance of being able to afford what we want. So from where I stand: 55 monks = good because they keep trader prices down due to overfarming, meaning the majority of PvE players can actually afford to outfit their character in something decent.

So, 55 monks stay. If they go, it will only create a hole in the economy, soon to be filled by the mistform invinci-ele or some other build to farm with. Even from your viewpoint, how will that change anything.

So basically, I fail to see the point of your arguement. You say they are ruining the game, but you do not give a single decent example of how they are destroying guild wars for everyone. If you ask me, the biggest problem in GW atm is that no-one will talk to anyone else in the game atm. When I started, it wasnt like that, people would talk in the towns and have fun. Now even I stick to my guild and a few friends because no-one else can be bothered to answer when anyone says something, unless it's to brand them a noob. At least, that seems to be the case in the european servers. This is supposed to be a team game, you say, but generally, there's a higher level of conversation in these 2 man UW TEAMS than there is in any outpost or town. How is one supposed to make a group when no-one will bother answering your call for one?
Moa Bird Cultist is offline   Reply With Quote
Old Mar 27, 2006, 10:25 PM // 22:25   #52
Wilds Pathfinder
 
B Ephekt's Avatar
 
Join Date: Feb 2006
Guild: Team Crystalline [TC]
Profession: Mo/
Default

Quote:
Originally Posted by eudas
(i saw one other recommendation to make one of the main prot spells "target other ally" which i thought was a rather simple and innovative way to kill the whole build without affecting normal pve play)
Except for the fact that some people actually use those spells on themselves in normal PvE and PvP play. So, no, it's not a "good" recommendation, nor is it really "innovative" at all. Shortsighted and and oblivious maybe, but not innovative or good.

I really wish PLAYERS would let the Anet guys do their jobs and stop the never ending whining.

Last edited by B Ephekt; Mar 27, 2006 at 10:32 PM // 22:32..
B Ephekt is offline   Reply With Quote
Old Mar 27, 2006, 10:33 PM // 22:33   #53
Desert Nomad
 
Haggard's Avatar
 
Join Date: Dec 2005
Location: Urmston, Manchester, UK
Guild: Greener Pastures [DVDF]
Profession: W/Rt
Default

Quote:
Originally Posted by B Ephekt
I really wish PLAYERS would let the Anet guys do their jobs and stop the never ending whining.
Definately, if life throws something slightly bad at you, you get used to it, and work around it, not whine about it.
Though having said that, some people do. For anyone in the UK, read the letters page on teletext and you'll see what i mean .
Haggard is offline   Reply With Quote
Old Mar 27, 2006, 11:03 PM // 23:03   #54
Frost Gate Guardian
 
Join Date: Oct 2005
Default

i must admit i have a 55monk and havn't even used it in like ages lol, me and a friend have been doing 2man UW runs using W/N,SS/SV although it not as fast as a 55,ss/sv is works just as well and i don't need to worry about the nightmares. Even if anet every decides to remove/discontinue the -50hp item it doesn't mean ppl will stop running out of town to farm they'll just find new ways around it always have and always will but of course im sure u'll just start complaining about those builds then. When will ppl stop whining and let anet do what anet want to do.

Quote:
Originally Posted by DarkGanni
The Dying Nightmares In Uw were created cause of the 55monks constantly soloing uw, players found a way around that and now everytime a group of 8 enters uw have to keep an eye on killing the nightmare first instead of focusing on the aataxes. And now think what was the reason Anet made the dying nightmares.
if your PuG grp of 8ppl is having a hard time with the nightmare and aaxtees together then u must not have a very good grp there.

Last edited by Sphinx2k; Mar 27, 2006 at 11:10 PM // 23:10..
Sphinx2k is offline   Reply With Quote
Old Mar 27, 2006, 11:05 PM // 23:05   #55
Furnace Stoker
 
EternalTempest's Avatar
 
Join Date: Jun 2005
Location: United States
Guild: Dark Side Ofthe Moon [DSM]
Profession: E/
Default

Quote:
Originally Posted by B Ephekt
Except for the fact that some people actually use those spells on themselves in normal PvE and PvP play. So, no, it's not a "good" recommendation, nor is it really "innovative" at all. Shortsighted and and oblivious maybe, but not innovative or good.

I really wish PLAYERS would let the Anet guys do their jobs and stop the never ending whining.
Yep, If your a monk in a pvp match and you cast protect spirit on you so you don't get spiked / killed quickly.
EternalTempest is offline   Reply With Quote
Old Mar 27, 2006, 11:12 PM // 23:12   #56
Frost Gate Guardian
 
iceypain's Avatar
 
Join Date: Jan 2006
Location: England
Guild: Noobs Make Me [Rage]
Profession: W/
Default

55 should stay.. the amount of ecto they bring in keeps prices steady, I sure don't want to be paying 14k an ecto like it used to be..
iceypain is offline   Reply With Quote
Old Mar 27, 2006, 11:19 PM // 23:19   #57
Forge Runner
 
sixdartbart's Avatar
 
Join Date: Jun 2005
Guild: Peace Machine GRRR [DiE]
Profession: W/N
Default

Quote:
Originally Posted by VampiricuS
ya know im tired of you people hoggin ToA LFG for FoW bla bla bla, I think you all need to just stop doing quests you've alreay done and helping friends, its not fair and quit capping all the elites so everyone else can get one!

:P
/SIGNED

I'm glad you got the point I was making since it was obviously over the OPs head
sixdartbart is offline   Reply With Quote
Old Mar 27, 2006, 11:39 PM // 23:39   #58
Forge Runner
 
{IceFire}'s Avatar
 
Join Date: Oct 2005
Profession: W/
Default

Quote:
Originally Posted by DarkGanni
I could ask the same question about your avatar aswell. And in about 10months of playtime non-stop you think i wouldnt get 105 ectos, besides i would never pay real money for virtual ones, the reason i have it on necro cause it didnt require obsidian shards, was planning about buying fissure pants for my monk also but since they require shards now, i'll just stick with the 15k ones.
1) not everyone wants to spend 10 months saving for fow

2) 55hp monks really dont hurt you...

3) since necro tats not requiring shards was obviously bug, lets delete your FoW since it is the "bugged version"! hows that? is that fair?
{IceFire} is offline   Reply With Quote
Old Mar 28, 2006, 12:22 AM // 00:22   #59
Furnace Stoker
 
Sir Skullcrasher's Avatar
 
Join Date: Jun 2005
Location: California
Guild: 15 over 50 [Rare]
Profession: W/Mo
Default

Its just a item that give you -50 hp? Whats so bad about them?
Sir Skullcrasher is offline   Reply With Quote
Old Mar 28, 2006, 12:59 AM // 00:59   #60
Grotto Attendant
 
Numa Pompilius's Avatar
 
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
Default

Nice try, DarkGanni, but you've missed that the name of this game is FarmWars, and that the sole object of this game is to have more gold and godly gear than the others.

Besides, ANet doesn't need to remove the -50 offhand. All they need to do is place more mixed mobs. For instance, a single Heretic, ideally with a siege golem sidekick, outside the Droknars would stop all those bots & farmer cold.
Numa Pompilius is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:40 PM // 23:40.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("